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I have been searching online for over a day and trying a heap of different settings and fixes to solve this issue, but unfortunately my lack of understanding/knowledge about smoothing/normals must be giving me trouble. There seems to be plenty of posts about similar issues but nothing seems to be a fix for me. I have made a high poly sculpt of a large rock, followed by a retopo into lower poly ready for UE4. I then export the low poly from blender as an FBX with the model set to smooth shading
Mesh breaks when smooth modifier is applied - Blender Stack Exchange
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Skeletal Mesh Editor Epic Developer Community
The Future of Character Animation — Developer Blog
Smoothing — Blender Manual
Smoothing issue with static meshes from Blender - Rendering - Epic
Shading issues with Blender made static meshes - Rendering - Epic
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Shade Smooth (Mesh Smoothing) – Blender Knowledgebase