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Creating low poly mesh for my first high poly sculpt – Jordan o

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I am using a retopology tool called Topogun to create a low poly version of my mesh. The clothing assets were rather straight forward I just needed to make sure I had enough topology and the right edge-flow that it would deform correctly when animated and so that it would maintain it's silhouette. As for…

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I've baked the high-poly mesh details that was made in Zbrush onto the low- poly version and rendered it in Blender. I hope you appreciate the outcome! : r/ZBrush

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