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In the following scene, a simple mesh is constructed from a basic plane mesh: commands .spawn_bundle(PbrBundle { mesh: meshes.add(Mesh::from(shape::Plane { size: 1.0 })), material: materials.add(StandardMaterial { base_color_texture: Som
masking - Creating a transparency mask using a texture and
masking - Creating a transparency mask using a texture and
Unlit materials don't seem to respect AlphaMode::Mask · Issue
GLTFLoader: Texture alpha should be ignored on opaque materials
Unlit materials don't seem to respect AlphaMode::Mask · Issue
Alpha Mask: UI, Sprites, Tilemaps, Particles, 3D - Unity Forum
GLTFLoader: Texture alpha should be ignored on opaque materials
Learn How to Use Alpha Masks in the Latest Version of Effect House
java - Using a semi transparent texture to mask out a part of
Transparent base_color_texture with AlphaMode::Mask should make