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Transparent base_color_texture with AlphaMode::Mask should make

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In the following scene, a simple mesh is constructed from a basic plane mesh: commands .spawn_bundle(PbrBundle { mesh: meshes.add(Mesh::from(shape::Plane { size: 1.0 })), material: materials.add(StandardMaterial { base_color_texture: Som

masking - Creating a transparency mask using a texture and

masking - Creating a transparency mask using a texture and

Unlit materials don't seem to respect AlphaMode::Mask · Issue

GLTFLoader: Texture alpha should be ignored on opaque materials

Unlit materials don't seem to respect AlphaMode::Mask · Issue

Alpha Mask: UI, Sprites, Tilemaps, Particles, 3D - Unity Forum

GLTFLoader: Texture alpha should be ignored on opaque materials

Learn How to Use Alpha Masks in the Latest Version of Effect House

java - Using a semi transparent texture to mask out a part of

Transparent base_color_texture with AlphaMode::Mask should make